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License ​

ThicketScript is free to use. This page sums up the terms in plain English.

What you can do ​

  • Use all of it, free. Run, debug, check, format, use the language server, compile and build. Every module and every platform target.
  • Make and sell anything. Commercial games are fine, with no royalties.
  • Earn as much as you like. No revenue cap.
  • Skip the paperwork. No seats, no tiers, no licence file and no licence check.

What you can't do ​

  • Redistribute the SDK. You can't share or resell ThicketScript itself. The one exception is the runtime that ships inside a game you built with it.

Who owns it ​

ThicketScript is proprietary, not open source. It is owned by Phanxgames LLC. What you build with it is yours.

A version keeps its terms ​

Each version is used under the terms it was released with. If the terms change, the change applies to new versions, and a version you already use keeps its terms.

The splash screen ​

Built games show a short "Made with ThicketScript" splash by default. Every windowed build has a toggle to turn it off, with no licence involved. Command-line (console) apps don't show one.

Full licence text ​

The full licence text comes with the first release and will be linked here. Where the two differ, the full licence wins.