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How ThicketScript compares ​

One language, one runtime, free to ship. Here's ThicketScript beside the tools game makers reach for most, side by side and as fairly as we can put it.

FeatureThicketScriptAdobe AIRUnityGodotHaxe
What it isA language and its runtimeA runtime and SDKAn engine with an editorAn engine with an editorA language and cross-compiler
Scripting languageThicketScript, with TypeScript-like syntaxActionScript 3C#GDScript or C#Haxe
TypesStatic; int, uint8, float32 and friends are real, checked typesOptionalStaticOptional in GDScript, static in C#Static, with inference
Cost to make and sell gamesFree. No royalties, no revenue capFree to start; paid licences unlock restricted featuresFree under $200K revenue a year, then a paid Pro seat. No royaltiesFree. No royaltiesFree. No royalties
Splash screen requiredNoYes, without a licenceOptional on Unity 6 PersonalNoNo
What you installThe ThicketScript runtime, thicket: run, check, debug, build and the language serverThe SDK, an IDE and a 2D framework such as StarlingThe Unity Editor and a code editorThe Godot editor (and the .NET SDK for C#)The compiler, a framework such as Heaps or OpenFL, and a target such as HashLink
How scripts runBytecode on its own VM, made for gamesOn the AIR runtimeMono (JIT) or IL2CPP (ahead of time)GDScript on its own VM; C# on .NETCompiled to JavaScript, C++, HashLink and more
2DBuilt in (willow), with UI and game-structure packagesThrough a framework (Starling)Built inBuilt inThrough a framework (Heaps, OpenFL)
Visual editorOptional: the editors on thicketcreator.comNoYesYesNo
PlatformsWindows, macOS and Linux at the first releaseWindows, macOS, Android, iOSDesktop, mobile, web, consolesDesktop, mobile, webDesktop, mobile, web, through its frameworks
SourceClosed; free to useClosedClosedOpen source (MIT)Open source (compiler GPL, library MIT)

Checked against each vendor's own pages in October 2026. Spotted something out of date? Report an issue.

Where each one shines ​

This site

ThicketScript

TypeScript-like code with real game types, one program from first run to shipped build, and no royalties or revenue cap.

Runtime

Adobe AIR

A mature ActionScript 3 platform with years of tooling, still maintained, shipping one codebase to desktop and mobile.

Engine

Unity

The biggest asset store and community, and strong reach on mobile and consoles from one editor.

Engine

Godot

Free and open source under MIT, a small download, and a scripting language made for its editor.

Language

Haxe

One typed language that compiles to many targets, with a fast compiler and powerful macros.

Why pick ThicketScript ​

  • You already know the syntax. If you've written TypeScript, you can read a ThicketScript game today.
  • The types fit games. int, uint8, float32 and structs are real, checked types, not hints.
  • One runtime, no toolchain to assemble. The ThicketScript runtime runs, checks, debugs and builds your game.
  • Yours to sell. Free to use, with no royalties and no revenue cap. See the license summary.

Sources ​